by Daz
3. September 2010 02:03
Hi all, couple of pics of my current physique. I'm trying to gain size whilst hold my current body fat level or reduce it slightly.



by Daz
1. September 2010 08:06
Hey all. I've started detailing the abs now on Zack. Getting there, slowly!

Edit: Abs nearly finished...

by Daz
30. August 2010 02:20
Hey all, another update for Zack's model. Just a nice close up shot of his upper back. Hope you like it.


Early leg shot - texturing to add veins accurately.

by Daz
26. August 2010 07:53
Hey all, most challenging part of my IFBB Pro Bodybuilder Zack Khan Zbrush 3D model is nearly done... his face! So tricky but with Zbrush and Image plane it is virtually there. I've used Projection Master to project my reference texture onto the model (use the pixologic Projection Master instructions to do this) to help me see where the model is wrong.

by Daz
24. August 2010 19:32
Hey all. The zbrush model of Zack Khan, IFBB Pro Bodybuilder is going well. He's very tricky to model as you're constantly thinking to yourself, this can't be right, it's too big! LOL. Incredible. Here's a back shot, in nice antique copper effect.

by Daz
16. August 2010 00:45
The front of Zack is now roughed in. Looks not too far off. Arms somehow too big seemingly now etc. But not bad for a first quick rough.

by Daz
14. August 2010 22:25
Hey all. Started roughing in the main forms on the back now, and did a major bit of restructuring around the upper back and shoulders as it was anatomically incorrect (to say the least) - the shoulders were way further back than possible etc.

by Daz
14. August 2010 07:09
Hey all, sorry for the lack of updates. Real life takes over sometimes! I've started work on making a Zack Khan model as he's one of my favourite bodybuilders. He's recently torn both quads so hopefully he's recuperating nicely and maybe once this is finished it'll be a nice present for him!

by Daz
26. January 2010 07:51
Hey all, hopefully Neytiri is looking a bit better now. The proportions seem better now (though not perfect by a long way!) and I've done some skin texturing and a little render from zbrush. What do you think?


by Daz
21. January 2010 08:21
Erm. lol. Just lol. Well not just. I've started texturing and thought another comp would help gauge how it was going. I roughed in the hair but before that I moved my model over the real image and reduced the opacity. Completely out! I had to squash and stretch my model's image to get it anywhere similar to the real one. In other words - my model isn't even close to having the right proportions (head too long, not wide enough. Top lip too small, bottom lip too big, nose too long etc.). :( So I think I'd better go back a step and work on the proportions again before continuing with the texturing.
